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“Did You Hear That?” Learning to Play Video Games from Audio Cues

机译:“你听到了吗?”通过音频提示学习玩视频游戏

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Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us. In particular, sounds and music are key to how many of us perceive the world and influence the decisions we make. In this paper, we present initial experiments on game-playing agents learning to play video games solely from audio cues. We expand the Video Game Description Language to allow for audio specification, and the General Video Game AI framework to provide new audio games and an API for learning agents to make use of audio observations. We analyse the games and the audio game design process, include initial results with simple Q-Learning agents, and encourage further research in this area.
机译:玩游戏的AI研究长期以来一直专注于从视觉输入或符号信息中学习玩视频游戏。但是,人类会从我们用于导航周围世界的各种传感器中受益。尤其是,声音和音乐是我们中许多人感知世界并影响我们做出决定的关键。在本文中,我们提供了有关游戏代理人的初步实验,这些代理人仅从音频提示中学习玩视频游戏。我们扩展了视频游戏描述语言以支持音频规范,并扩展了通用视频游戏AI框架以提供新的音频游戏和API,供学习代理使用音频观察。我们分析游戏和音频游戏的设计过程,包括使用简单的Q-Learning代理的初步结果,并鼓励对该领域进行进一步的研究。

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