首页> 外文会议>IEEE 10th International Conference on Industrial Informatics >A 3D model simplification algorithm based on edge-collapse
【24h】

A 3D model simplification algorithm based on edge-collapse

机译:基于边缘折叠的3D模型简化算法

获取原文
获取原文并翻译 | 示例

摘要

In computer graphics, 3D model is often represented by triangle meshes. A complicated scene sometimes consists of considerable meshes, which is very difficult to store, transmit and render. This paper introduces an improved mesh simplification algorithm based on edge-collapse. This algorithm utilizes quadric error metric to compute the vertex significance and control the sequence of edge collapse. The experimental results show that the new algorithm can reserve original shape features at low levels of detail.
机译:在计算机图形学中,3D模型通常由三角形网格表示。复杂的场景有时由相当大的网格组成,很难存储,传输和渲染。介绍了一种基于边缘折叠的改进的网格简化算法。该算法利用二次误差度量来计算顶点重要性并控制边缘塌陷的顺序。实验结果表明,该新算法可以在较低的细节层次上保留原始形状特征。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号