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EFFICIENT, ROBUST, BEM (BOUNDARY ELEMENT METHOD) BASED METHOD FOR SIMULATING ARTICULATED 3D ELASTIC OBJECT MODELS

机译:基于有效鲁棒BEM(边界元方法)的模拟3D弹性物体模型的方法

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摘要

This paper proposes an efficient and effective computation method for simulating articulated 3D elastic objects. The articulated elastic object consists of bones, elastic object primitives and joining surfaces. After transforming the bones by inverse kinematics, the elastic object primitives are deformed basically by the BEM (Boundary Element Method). To reduce the computation cost and memory usage and to achieve robust deformations, this paper improves the BEM based module of the conventional method: more specifically, a new method for computing the displacements of the vertices in the joining surfaces. Experimental results show that the proposed model can be simulated 10 times as fast as the conventional model or faster, and that real-time performances such as 60fps can be achieved even for models with 20,000 vertices. High quality simulations of different deformations including expansions and contractions are achieved using character type models.
机译:本文提出了一种有效而有效的计算方法,用于仿真关节3D弹性对象。铰接的弹性物体由骨骼,弹性物体基元和连接表面组成。通过逆运动学对骨骼进行变形后,弹性对象基元基本上通过BEM(边界元方法)变形。为了降低计算成本和内存使用量并实现稳健的变形,本文改进了传统方法中基于BEM的模块:更具体地说,是一种用于计算连接表面中顶点位移的新方法。实验结果表明,所提模型的仿真速度是传统模型的10倍或更快,并且即使具有20,000个顶点的模型也可以实现60fps的实时性能。使用字符类型模型可以对包括扩展和收缩在内的各种变形进行高质量的仿真。

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