首页> 外文期刊>電子情報通信学会技術研究報告. マルチメディア·仮想環境基礎 >Real-Time Animation Model for Non-Constraint Elastic Objects - Boundary Element Method Model and Reproduction of Actual Behaviors -
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Real-Time Animation Model for Non-Constraint Elastic Objects - Boundary Element Method Model and Reproduction of Actual Behaviors -

机译:非约束弹性对象的实时动画模型 - 边界元方法模型与实际行为的再现 -

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摘要

We present a new real-time method that can animate a moving elastic object that could collide with other objects in a virtual environment. For simulating physical motions of elastic objects, we exploit a Boundary Element Method (BEM), which can achieve efficient computations and desired deformation as opposed to spring models and a Finite Element Method. In case that real-time processes are required for the BEM, only the physical simulation cannot achieve animations; therefore, this paper proposes a 2D model that is combined with the BEM. Since it is difficult to animate 3D elastic objects in real-time, we propose a method that approximates the 3D motions based on the 2D model. The effectiveness of the proposed method is demonstrated by the experiments in which the dynamical behaviors of a jelly are reproduced in a virtual environment in real-time.
机译:我们提出了一种新的实时方法,可以为移动的弹性对象设置动画,该对象可以与虚拟环境中的其他对象碰撞。 为了模拟弹性物体的物理运动,我们利用边界元方法(BEM),其可以实现有效的计算和所需的变形,而不是弹簧模型和有限元方法。 如果BEM需要实时流程,则只有物理仿真无法实现动画; 因此,本文提出了一种与BEM相结合的2D模型。 由于难以实时地动画3D弹性对象,因此我们提出了一种方法,该方法近似于基于2D模型的3D运动。 通过实验证明了所提出的方法的有效性,其中果冻的动态行为在虚拟环境中实时在虚拟环境中再现。

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