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Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene

机译:获取辐射分布以将虚拟对象叠加到真实场景上

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This paper describes a new method for superimposing virtual objects onto an image of a real scene with correct shading and shadows. Unlike the previously proposed methods, our method renders virtual objects based on a real illumination distribution. First, a radiance distribution in the real scene is determined from two omni-directional images of the scene. Then the measured radiance distribution is used for rendering virtual objects superimposed onto the scene image. The proposed method can synthesize a convincing image even for a complex radiance distribution where other methods often fial. We successfully tested the proposed method by using real images to demonstrate its effectiveness.
机译:本文介绍了一种将虚拟对象叠加到具有正确阴影和阴影的真实场景图像上的新方法。与先前提出的方法不同,我们的方法基于真实的照明分布渲染虚拟对象。首先,根据场景的两个全向图像确定真实场景中的辐射度分布。然后,将测得的辐射度分布用于渲染叠加在场景图像上的虚拟对象。所提出的方法即使在复杂辐射率分布的情况下也可以合成令人信服的图像,而其他方法通常都是这样。我们通过使用真实图像成功地验证了该方法的有效性。

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