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Color and Grassmann-Cayley coordinates of shape

机译:颜色和形状的Grassmann-Cayley坐标

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Abstract: A new concept of surface color is developed and the variety of all perceived colors is proved to be a 9-D set of 3 $MUL 3 matrices corresponding to different surface colors. We consider the Grassmann manifold Q of orbits Q $EQ $LFBC@B $DOT h $PLU c; detB$DNEQ 0$RTBC where c is an arbitrary vector of colorimetric space, B is a 3 $MUL 3 matrix, and h(x,y) is a color image of a Lambertian surface assumed to be a linear vector-function of the normal vectors. Different orbits Q(n) correspond to different shapes but they are invariant under color and illuminant transformation. Coordinates of an orbit Q in Q can be computed as 3 $MUL 3 (2 $MUL 2, sometimes) determinants the elements of which are values of some linear functionals (receptive fields) of h(x,y). Based on the approach, a shape-from-shading algorithm was developed and successfully tested on the three-color images of various real objects (an egg, cylinders and cones made of paper, etc.).!
机译:摘要:提出了一种新的表面颜色概念,并证明了所有感知颜色的多样性是对应于不同表面颜色的9维3个$ MUL 3矩阵集。我们考虑格拉斯曼流形Q的轨道Q $ EQ $ LFBC @ B $ DOT h $ PLU c; detB $ DNEQ 0 $ RTBC,其中c是比色空间的任意向量,B是3 $ MUL 3矩阵,h(x,y)是Lambertian表面的彩色图像,假定是Lambertian表面的线性矢量函数法线向量。不同的轨道Q(n)对应于不同的形状,但是在颜色和光源变换下它们是不变的。 Q中的轨道Q的坐标可以计算为3 $ MUL 3(有时为2 $ MUL 2),行列式的元素是h(x,y)的某些线性泛函(接收场)的值。在此方法的基础上,开发了一种阴影着色算法,并成功地在各种真实对象(蛋,用纸制成的圆柱体和圆锥体等)的三色图像上进行了测试!

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