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Aperture and Object Mode Appearances in Images

机译:图像中的光圈和物镜模式外观

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摘要

Vision scientists have segmented appearances into aperture and object modes, based on observations that scene stimuli appear different in a black -no light- surround. This is a 19~(th) century assumption that the stimulus determines the mode, and sensory feedback determines the appearance. Since the 1960's there have been innumerable experiments on spatial vision following the work of Hubel and Wiesel, Campbell, Gibson, Land and Zeki. The modern view of vision is that appearance is generated by spatial interactions, or contrast. This paper describes experiments that provide a significant increment of new data on the effects of contrast and constancy over a wider range of luminances than previously studied. Matches are not consistent with discounting the illuminant. The observers' matches fit a simple two-step physical description: The appearance of maxima is dependent on luminance, and less-luminous areas are dependent on spatial contrast. The need to rely on unspecified feedback processes, such as aperture mode and object mode, is no longer necessary. Simple rules of maxima and spatial interactions account for all matches in flat 2D transparent targets, complex 3D reflection prints and HDR displays.
机译:视觉科学家基于观察到的场景刺激在黑色(无光)环境中看起来不同的情况下,将外观分为光圈和物体模式。这是19世纪的假设,即刺激决定模式,感官反馈决定外观。自1960年代以来,在Hubel和Wiesel,Campbell,Gibson,Land和Zeki的工作之后,进行了无数的空间视觉实验。现代的视觉观点是,外观是由空间相互作用或对比度产生的。本文介绍的实验提供了比以前研究的大得多的亮度和对比度范围内新数据的大量增加的新数据。匹配与打折光源不一致。观察者的比赛符合两个简单的物理描述:最大值的出现取决于亮度,而发光较少的区域取决于空间对比度。不再需要依赖未指定的反馈过程,例如光圈模式和物镜模式。最大值和空间相互作用的简单规则说明了平面2D透明目标,复杂的3D反射打印和HDR显示中的所有匹配项。

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