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Amazing Animation: Movie Making for Kids Design Briefing

机译:惊人的动画:儿童电影制作设计简介

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The development of the interface of amazing animation was a challenging, unique, nad a rewarding experience for our interface design group at claris. Given the constratints of a very tight timeframe and working with a user population we were unfamiliar with. Or gropu was able to make numerous improvements which had a tremendous ipact on the procuct's usability. This having been our first time designing for and testing children, we learned volumes about this unique user population. Design assumptions and testing methodologies used in adult products must all be reworked for kids. this paepr escribes the progression of Amazing animation interface and points out the lessons learned abot testing and designing for kids along the way.
机译:对于我们在claris的界面设计团队而言,惊人动画的界面开发是一项具有挑战性,独特而又无价的体验。鉴于时间紧迫的局限性以及与用户群体的合作,我们并不熟悉。或gropu能够进行许多改进,从而对产品的可用性产生了巨大的影响。这是我们第一次为儿童设计和测试,我们了解了有关此独特用户群的大量知识。成人产品中使用的设计假设和测试方法必须全部针对儿童进行修改。这篇文章描述了Amazing动画界面的发展过程,并指出了在自动测试和设计过程中为孩子们学习的经验教训。

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