首页> 外文会议>Graphics Interface Proceedings; 20040517-19; London(CA) >Object Pointing: A Complement to Bitmap Pointing in GUIs
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Object Pointing: A Complement to Bitmap Pointing in GUIs

机译:对象指向:GUI中位图指向的补充

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Pointing has been conceptualized and implemented so far as the act of selecting pixels in bitmap displays. We show that the current technique, which we call bitmap pointing (BMP), is often sub-optimal as it requires continuous information from the mouse while the system often just needs the discrete specification of objects. The paper introduces object pointing (OP), a novel interaction technique based on a special screen cursor that skips empty spaces, thus drastically reducing the waste of input information. We report data from 1D and 2D Pitts' law experiments showing that OP outperforms BMP and that the performance facilitation increases with the task's index of difficulty. We discuss the implementation of OP in current interfaces.
机译:就在位图显示中选择像素的行为而言,指向已被概念化和实现。我们证明了当前的技术(我们称为位图指向(BMP))通常不是最佳的,因为它需要来自鼠标的连续信息,而系统通常只需要离散的对象规范。本文介绍了对象指向(OP),这是一种基于特殊屏幕光标的新颖的交互技术,该光标跳过空白区域,从而大大减少了输入信息的浪费。我们报告了来自1D和2D Pitts定律实验的数据,这些数据表明OP的性能优于BMP,并且随着任务难度的提高,性能的提升也越来越大。我们讨论了当前接口中OP的实现。

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