首页> 外文会议>Graphics Interface; 20090525-27; Kelowna(CA) >Presenting Identity in a Virtual World through Avatar Appearances
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Presenting Identity in a Virtual World through Avatar Appearances

机译:通过头像外观在虚拟世界中呈现身份

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摘要

One of the first tasks that people must do when entering a virtual world (VW) is create a virtual representation for themselves. In many VWs, this means creating an avatar that represents some desired appearance, whether a reflection of one's real life self, or a different identity. We investigate the variety of ways in which people create and evolve avatar appearances in the VW of Second Life~? (SL) through contextual interviews. Our findings reveal that users balance pressures from the societal norms of SL with the need to create an appearance that matches a desired virtual identity. These identity needs differ based on four types of users-Realistics, Ideals, Fantasies, and Roleplayers-where each presents unique challenges for avatar design. Current research tends to focus on the needs of only one of these user types.
机译:人们进入虚拟世界(VW)时必须做的首要任务之一就是为自己创建虚拟表示。在许多大众汽车中,这意味着创建一个化身来表示某些所需的外观,无论是对自己的真实生活自我的反映,还是不同的身份。我们研究了人们在《第二人生》大众中创建和发展化身的各种方式。 (SL)通过上下文访谈。我们的发现表明,用户在平衡SL的社会规范压力和创建与所需虚拟身份匹配的外观的需求之间取得了平衡。这些身份需求基于四种类型的用户而有所不同-现实,理想,幻想和角色扮演者-其中每种形式都对化身设计提出了独特的挑战。当前的研究倾向于仅关注这些用户类型之一的需求。

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