首页> 外文会议>German Conference on Multiagent System Technologies(MATES 2004); 20040929-30; Erfurt(DE) >Evolution of Agent Coordination in an Asynchronous Version of the Predator-Prey Pursuit Game
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Evolution of Agent Coordination in an Asynchronous Version of the Predator-Prey Pursuit Game

机译:捕食者—猎物追求游戏的异步版本中代理协调的演变。

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In this paper, we introduce an asynchronous version of the well-known pursuit game. The validity of past results on the synchronous version of the pursuit game is verified in this new setting by considering five kinds of prey: Still prey, randomly moving prey, avoiding prey, linear prey, and linear prey with switching behavior. Genetic programming is used to evolve teams of predators whose capture rates are compared to that of a greedy strategy. Task assignment is used as an explicit means of coordination in the evolved teams of predators. We conclude that evolved teams with explicit coordination outperform greedy non-cooperative strategies when more competent prey is faced.
机译:在本文中,我们介绍了著名的追逐游戏的异步版本。在此新设置中,通过考虑五种猎物,验证了过去结果在追赶游戏同步版本中的有效性:静止猎物,随机移动的猎物,避免猎物,线性猎物和具有切换行为的线性猎物。遗传程序设计用于发展捕食者团队,将其捕获率与贪婪策略的捕获率进行比较。任务分配被用作进化的捕食者团队的一种明确的协调手段。我们得出的结论是,当面对更有能力的猎物时,具有明确协调能力的进化团队胜过贪婪的非合作策略。

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