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Incremental Terrain Visibility Analysis

机译:增量地形可见性分析

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摘要

Visibility analysis is an important aspect in terrain analysis. Terrain visibility calculation is a time-consuming process, and visibility algorithms are dedicated to reduce the algorithm complexity to enhance calculation speed. We use digital elevation model to represent terrain. This equal-distance discrete data structure can be processed by geometric algorithm. The paper judges line of sight (LOS) visibility through geometric vector cross product, then delivers an incremental method to calculate terrain visibility with comparison of elevation difference using increments base on grid size. We analyze the algorithm performance in two aspects: horizontal and vertical comparisons. Through vertical analysis, the run-time of the algorithms has been measured for different terrain configurations and different heights of the viewpoint in terrain region. The method is more simple, lower complexity and easier to realize. We give out many computational results of viewshed with different location, and analyze the their distribution characteristics. We conclude that this method have high efficiency in undulant terrain with long line of sight or deep valleys. Also we compare this method with ARCGIS viewshed function horizontally through many tests and find that incremental method is faster and finer than ARCGIS modal.
机译:可见性分析是地形分析中的重要方面。地形可见性计算是一个耗时的过程,可见性算法专用于降低算法复杂性以提高计算速度。我们使用数字高程模型来表示地形。这种等距离散数据结构可以通过几何算法进行处理。本文通过几何矢量叉积来判断视线(LOS)可见性,然后提供一种增量方法来计算地形可见性,并使用基于网格大小的增量比较高程差。我们从两个方面分析算法的性能:水平和垂直比较。通过垂直分析,已经针对不同的地形配置和地形区域中不同视点高度测量了算法的运行时间。该方法更简单,复杂度更低,更易于实现。我们给出了不同位置的视域的许多计算结果,并分析了它们的分布特征。我们得出的结论是,这种方法在长视线或深谷的崎terrain地形中具有很高的效率。此外,通过多次测试,我们将该方法与ARCGIS视域功能进行了水平比较,发现增量方法比ARCGIS模态更快,更精细。

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