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Interaction and game engagement based on players' background and preferences

机译:基于玩家的背景和偏好的互动和游戏互动

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Currently, multi-platform development has become increasingly popular in the video games industry; there are now games that have been simultaneously released in multi-platform consoles, computers and mobile devices. We intended to investigate the factors that influence gamers' preferences in the interaction modalities. This article presents an initial study in the exploration of the relationship between games' background, preferred game genres, computer literacy, and so on to identify which kinds of interaction modalities are preferred by the gamers in Malaysia. It is important to know gamers' general preferences across a range of gaming genres and platforms in order to further study deeper engagement issues in gameplay. Participants completed an online survey in which they described their preferences for various game genres and platforms. The results of the survey have yielded some useful data that can help us understand better gamers' preferences, what they like, dislike or are indifferent to.
机译:当前,多平台开发已在视频游戏行业中变得越来越流行。现在有些游戏已经在多平台控制台,计算机和移动设备中同时发布。我们打算调查在交互方式中影响游戏者偏好的因素。本文提出了一项初步研究,以探索游戏背景,偏好的游戏类型,计算机素养等之间的关系,从而确定马来西亚玩家偏好的哪种互动方式。了解玩家在各种游戏类型和平台上的一般偏好很重要,以便进一步研究游戏中更深层次的参与问题。参与者完成了一项在线调查,他们在其中描述了他们对各种游戏类型和平台的偏好。调查结果产生了一些有用的数据,这些数据可以帮助我们更好地了解游戏者的喜好,喜好,不喜欢或不感兴趣。

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