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The design and realization of 3D game engines based on textualized

机译:基于文本化的3D游戏引擎的设计与实现

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Recently, 3D game technology has been widely used in various research areas, such as virtual reality system, vehicle simulation training system and military simulation system, etc. It pushed ahead with the development of many fields, and become the research hotspot today. 3D game development has become an important research area in the social from walks of life. Today''s game engine has been developed into an integrated system which is made up multiple subsystems. It provides all functions of the development required. This paper applies trigonometric function to simulate any graphics principles, and develops a based on the textualized 3D game engine system. With an emphasis on using trigonometric functions, it describes the key factor-velocity in the movement, writes the described mathematical function into the text, and makes into “movement script”, which enables the production of human motion more concise and convenient.
机译:近年来,3D游戏技术已广泛应用于虚拟现实系统,车辆模拟训练系统,军事模拟系统等各个研究领域。随着许多领域的发展,推动了3D游戏技术的发展,并成为当今的研究热点。 3D游戏开发已成为社会各行各业的重要研究领域。今天的游戏引擎已经发展成为一个由多个子系统组成的集成系统。它提供了开发所需的所有功能。本文应用三角函数来模拟任何图形原理,并开发了一种基于文本的3D游戏引擎系统。它着重于使用三角函数,它描述了运动中的关键因子速度,将描述的数学函数写入文本,并制成“运动脚本”,从而使人体运动的产生更加简洁和方便。

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