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Acquisition of Human-Robot Interaction Rules via Imitation and Response Observation

机译:通过模仿和反应观察获取人机交互规则

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We aim to realize human-robot social game interaction as a kind of communication. We proposed a hypothetical development of social game interaction between an infant and a care-giver from a mechanism-sided standpoint, based on developmental psychology. Social games have rules, specific relationship between action and response. Applying the hypothesis, we also propose a scheme to design a robot in which a partner can teach interaction rules through interaction. To investigate the proposed scheme, we built a dynamic model which realizes imitation and ruled interaction and switches them observing partner's response. In the experiment, the partner can teach and the robot can acquire a rule adaptively through interaction without explicit teaching and subsequently it is also achieved about another rule without reset.
机译:我们旨在实现人机交互社交游戏作为一种交流。我们从发展方面的角度,从机制的角度提出了婴儿与照顾者之间社交游戏互动的假设发展。社交游戏有规则,在行动和回应之间有着特定的关系。应用该假设,我们还提出了一种设计机器人的方案,在该机器人中,伙伴可以通过交互来教授交互规则。为了研究所提出的方案,我们建立了一个动态模型,该模型可以实现模仿和规则交互,并切换它们以观察伙伴的响应。在实验中,伙伴可以进行教导,而机器人可以通过交互来自适应地获取一条规则,而无需进行明确的教导,随后也可以实现另一条规则而无需重置。

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