首页> 外文会议>Fifth Workshop on Algorithm Engineering and Experiments Jan 11, 2003 Baltimore, MD. >Interpolation over Light Fields with Applications in Computer Graphics
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Interpolation over Light Fields with Applications in Computer Graphics

机译:光场插值及其在计算机图形学中的应用

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We present a data structure, called a ray interpolant tree, or RI-tree, which stores a discrete set of directed lines in 3-space, each represented as a point in 4-space. Each directed line is associated with some small number of continuous geometric attributes. We show how this data structure can be used for answering interpolation queries, in which we are given an arbitrary ray in 3-space and wish to interpolate the attributes of neighboring rays in the data structure. We illustrate the practical value of the RI-tree in two applications from computer graphics: ray tracing and volume visualization. In particular, given objects defined by smooth curved surfaces, the Rl-tree can produce high-quality renderings significantly faster than standard methods. We also investigate a number of tradeoffs between the space and time used by the data structure and the accuracy of the interpolation results.
机译:我们提出了一种数据结构,称为射线插值树或RI树,它在3空间中存储离散的有向线集合,每条有向线表示为4空间中的一个点。每条直线与少量的连续几何属性相关联。我们展示了如何将此数据结构用于回答插值查询,其中给了我们3空间中的任意射线,并希望对数据结构中相邻射线的属性进行插值。我们从计算机图形学的两个应用中说明了RI树的实用价值:光线跟踪和体积可视化。特别地,给定由平滑曲面定义的对象,RI树可以比标准方法显着更快地生成高质量渲染。我们还研究了数据结构所使用的空间和时间与插值结果的准确性之间的诸多折衷。

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