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Comparison of Several Machine Learning Techniques in Pursuit-Evasion Games

机译:追逃游戏中几种机器学习技术的比较

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摘要

This paper describes the results of an empirical evaluation comparing the performance of five different algorithms in a pursuit and evasion game. The pursuit and evasion game was played using two robots. The task of the pursuer was to catch the other robot (the evader). The algorithms tested were a random player, the optimal player, a genetic algorithm learner, a k-nearest neighbor learner, and a reinforcement learner. The k-nearest neighbor learner performed best overall, but a closer analysis of the results showed that the genetic algorithm suffered from an exploration-exploitation problem.
机译:本文介绍了一项实证评估的结果,该实证评估的结果是在追逐和逃避游戏中比较了五种不同算法的性能。追逃游戏是使用两个机器人进行的。追击者的任务是捉住另一个机器人(躲避者)。测试的算法是随机玩家,最优玩家,遗传算法学习者,k近邻学习者和强化学习者。 K近邻学习者总体上表现最好,但是对结果的进一步分析表明,该遗传算法遇到了勘探开发问题。

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