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Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience

机译:通过遗传地形编程对视频游戏的景观建模-一种改善用户体验的新方法

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摘要

Terrain generation algorithms can provide a realistic scenario for video game experience and can help keep users interested in playing by providing new landscapes each time they play. Nowadays there are a wide range of techniques for terrain generation, but all of them are focused on providing realistic terrains. This paper proposes a new technique, Genetic Terrain Programming, based on evolutionary design with GP to allow game designers to evolve terrains according to their aesthetic feelings or desired features. The developed application produces Terrains Programs that will always generate different terrains, but consistently with the same features (e.g. valleys, lakes).
机译:地形生成算法可以为视频游戏体验提供现实的场景,并且可以通过在每次游戏时提供新的风景来帮助用户保持对游戏的兴趣。如今,有各种各样的地形生成技术,但是所有这些技术都专注于提供逼真的地形。本文提出了一种基于GP的进化设计的新技术,即遗传地形编程(Genetic Terrain Programming),以使游戏设计师能够根据其审美感受或所需功能来发展地形。开发的应用程序将生成Terrains程序,该程序将始终生成不同的地形,但始终具有相同的特征(例如山谷,湖泊)。

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