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Evolving card sets towards balancing dominion

机译:不断发展的卡组可以实现平衡统治

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In this paper we use the popular card game Dominion as a complex test-bed for the generation of interesting and balanced game rules. Dominion is a trading-card-like game where each card type represents a different game mechanic. Each playthrough only features ten different cards, the selection of which can form a new game each time. We compare and analyse three different agents that are capable of playing Dominion on different skill levels and use three different fitness functions to generate balanced card sets. Results reveal that there are particular cards of the game that lead to balanced games independently of player skill and behaviour. The approach taken could be used to balance other games with decomposable game mechanics.
机译:在本文中,我们将流行的纸牌游戏Dominion用作复杂的测试平台,以生成有趣且平衡的游戏规则。 Dominion是一种类似于交易卡的游戏,其中每种卡类型代表不同的游戏机制。每个通关仅包含十张不同的卡,每次选择这些卡都可以构成一个新游戏。我们比较并分析了三种能够在不同技能水平上玩Dominion的特工,并使用了三种不同的适应度函数来生成平衡的卡组。结果表明,游戏中某些特殊的牌可以独立于玩家的技能和行为而导致平衡的游戏。所采用的方法可用于平衡其他游戏与可分解的游戏机制。

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