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The physical travelling salesman problem: WCCI 2012 competition

机译:实体旅行推销员问题:WCCI 2012竞赛

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Numerous competitions have emerged in recent years that allow researchers to evaluate their algorithms on a variety of real-time video games with different degrees of complexity. These competitions, which vary from classical arcade games like Ms Pac-Man to racing simulations (Torcs) and realtime strategy games (StarCraft), are essential to establish a uniform testbed that allows practitioners to refine their algorithms over time. In this paper we propose a new competition to be held for the first time at WCCI 2012: the Physical Travelling Salesman Problem is an open-ended single-player real-time game that removes some of the complexities evident in other video games while preserving some of the most fundamental challenges. This paper motivates and outlines the PTSP and discusses in detail the framework of the competition, including software interfaces, parameter settings, rules and details of submission.
机译:近年来,出现了无数竞争,使研究人员可以在各种复杂程度不同的实时视频游戏中评估其算法。这些竞赛从像Pac-Man女士这样的经典街机游戏到赛车模拟游戏(Torcs)和实时策略游戏(StarCraft)不等,对于建立一个统一的测试平台是必不可少的,该平台可以让从业人员随着时间的流逝来完善自己的算法。在本文中,我们提出了将在WCCI 2012上首次举行的新竞赛:物理旅行推销员问题是一种开放式单人实时游戏,它消除了其他视频游戏中明显的一些复杂性,同时保留了一些复杂性最根本的挑战。本文激励并概述了PTSP,并详细讨论了比赛的框架,包括软件界面,参数设置,规则和提交细节。

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