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The 2013 Multi-objective Physical Travelling Salesman Problem Competition

机译:2013多目标体育旅行推销员问题竞赛

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摘要

© 2014 IEEE. This paper presents the game, framework, rules and results of the Multi-objective Physical Travelling Salesman Problem (MO-PTSP) Competition, that was held at the 2013 IEEE Conference on Computational Intelligence in Games (CIG). The MO-PTSP is a real-time game that can be seen as a modification of the Travelling Salesman Problem, where the player controls a ship that must visit a series of waypoints in a maze while minimizing three opposing goals: Time spent, fuel consumed and damage taken. The rankings of the competition are computed using multi-objective concepts, a novel approach in the field of game artificial intelligence competitions. The winning entry of the contest is also explained in detail. This controller is based on the Monte Carlo Tree Search algorithm, and employed Covariance Matrix Adaptation Evolution Strategy (CMA-ES) for parameter tuning.
机译:©2014 IEEE。本文介绍了多目标物理旅行推销员问题(MO-PTSP)竞赛的游戏,框架,规则和结果,该竞赛在2013年IEEE游戏计算智能大会(CIG)上举行。 MO-PTSP是一款实时游戏,可以看作是对“旅行推销员问题”的修改,在此过程中,玩家控制着一艘必须在迷宫中访问一系列航点的船舶,同时将三个相对的目标减至最少:花费的时间,消耗的燃料并承担损失。竞赛的排名使用多目标概念计算,这是游戏人工智能竞赛领域中的一种新颖方法。还详细说明了比赛的优胜作品。该控制器基于蒙特卡洛树搜索算法,并采用协方差矩阵自适应演化策略(CMA-ES)进行参数调整。

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