首页> 外文会议>European Signal Processing Conference(EUSIPCO 2005); 20050904-08; Antalya(TK) >AN EFFICIENT VIDEO RENDERING SYSTEM FOR REAL-TIME ADAPTIVE PLAYOUT BASED ON PHYSICAL MOTION FIELD ESTIMATION
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AN EFFICIENT VIDEO RENDERING SYSTEM FOR REAL-TIME ADAPTIVE PLAYOUT BASED ON PHYSICAL MOTION FIELD ESTIMATION

机译:基于物理运动场估计的实时自适应播出高效视频渲染系统。

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In this paper we present an implementation of an Adaptive Playout System for video rendering. This system can be used for rendering multimedia material that is delivered (in single/multi-cast fashion) to the final user(s) over a "best-effort" network that is unable to guarantee a constant delay in the delivery of the data packets. The proposed solution is an alternative to the "traditional" pre-buffering at the decoder side, which "cushions" the variations of delivery delay, but forces the final user to wait a great deal before the rendering starts and may easily generate annoying freezing of the video in case of pre-buffer underflow. The system can be quite effective in enabling the "zapping" between channels broadcasted over the network by using streaming technology. The system is currently able to run in real time on commercial PCs for the decoding and adaptive playout of CIF sequences, but there is still a great deal of room for further software optimization. A series of informal subjective tests have been conducted to demonstrate the potential of the system.
机译:在本文中,我们提出了一种用于视频渲染的自适应播放系统的实现。该系统可用于渲染通过“尽力而为”网络(最终无法保证数据传输的持续延迟)交付给最终用户的多媒体材料(以单/多播方式)。包。所提出的解决方案是解码器端“传统”预缓冲的替代方案,该方案“缓冲”了传递延迟的变化,但是迫使最终用户在渲染开始之前要等待大量时间,并且很容易产生恼人的冻结现象。如果发生预缓冲区下溢,则该视频。该系统在使用流技术实现网络广播的频道之间的“切换”方面非常有效。该系统目前能够在商用PC上实时运行,以解码和自适应播放CIF序列,但仍有大量空间可用于进一步的软件优化。已经进行了一系列非正式的主观测试,以证明该系统的潜力。

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