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Distributed Episode Control System for Interactive Narrative Entertainment

机译:交互式叙事娱乐的分布式情节控制系统

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摘要

We propose the massive action control system (MACS) for interactive narrative entertainment. MACS determines the action priorities for characters based in part on their own internal states, such as the motivation behind the action, feeling, and personality. MACS selects a behavior control module, called an episode tree, of about 1000 events, which is divided into action types based on these internal states and external situations. We demonstrate the effectiveness of the system with the Spilant World interactive animation contents at the National Museum of Emerging Science and Innovation in Japan, and NAMCO amusement park.
机译:我们提出了用于交互式叙事娱乐的大规模动作控制系统(MACS)。 MACS部分根据角色自身的内部状态来确定角色的动作优先级,例如动作,感觉和个性背后的动机。 MACS选择大约1000个事件的行为控制模块,称为情节树,根据这些内部状态和外部情况将其分为动作类型。我们在日本国家新兴科学与创新博物馆和NAMCO游乐园中通过Spilant World互动动画内容展示了该系统的有效性。

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