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Steps in Identifying Interaction Design Patterns for Multimodal Systems

机译:识别多模式系统交互设计模式的步骤

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摘要

The context of this work is usability engineering for multimodal interaction. In contrast to other work that concentrates on prototyping toolkits or abstract guidelines, this research focuses on user interface patterns for multimodal interaction. Designing multimodal applications requires several skills ranging from design and implementation. Thus, different kinds of patterns (from architecture patterns to user interface patterns) can be applied to this field. This work focuses on user-task near user interface patterns. At first, a traditional approach of modality selection based on task- and context-based rules is presented. Next, a twofold process of pattern mining is presented. In the first phase, pattern candidates are derived top-down from proven knowledge about how multimodality enhances usability. In the second phase, literature is mined for real solutions to underpin these pattern candidates and find new ones. Along with this, relationships between patterns are depicted.
机译:这项工作的背景是用于多模式交互的可用性工程。与其他专注于原型工具包或抽象准则的工作相反,本研究关注于用于多模式交互的用户界面模式。设计多模式应用程序需要从设计到实现的多种技能。因此,可以将不同类型的模式(从体系结构模式到用户界面模式)应用于此字段。这项工作集中于用户界面模式附近的用户任务。首先,提出了一种基于任务和上下文的规则的模式选择的传统方法。接下来,提出了模式挖掘的双重过程。在第一阶段,模式候选者是从有关多模式如何增强可用性的可靠知识中自上而下得出的。在第二阶段,挖掘文献以寻找真正的解决方案,以支持这些候选模式并找到新的模式。随之,描述了模式之间的关系。

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