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Image-based rendering with post-lighting simulations

机译:基于图像的渲染与后期照明模拟

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Abstract: Image-based rendering generates views of scene by 2D image transformation instead of difficult physical simulation of conventional graphics with a difficult reconstruction problem, as greatly improves the performance of virtual reality applications. In this paper we develop efficient methods for synthesizing novel views and adding simulated shading to these novel views, given a collection of example images with depths or in correspondence. The example images are warped to compress storage based on overlap of FOV (field of view). Derived views are generated by warping the compressed images and are passed to the next step in which lighting is added by a post-lighting simulation method to produce the final images. It has two significant advantages. Firstly, it generates warped images from multiple sample images in real time. Secondly, it adds simulated shading in final images, as not only improves the reality of the artificial scene, but also achieves faultless combination of the real and the artificial scenes.!11
机译:摘要:基于图像的渲染通过2D图像变换来生成场景视图,而不是对传统图形进行复杂的物理模拟(存在困难的重构问题),从而极大地提高了虚拟现实应用的性能。在本文中,我们给出了具有深度或对应关系的示例图像集合,我们开发了有效的方法来合成新颖的视图并将模拟阴影添加到这些新颖的视图。示例图像根据FOV(视场)的重叠进行变形以压缩存储。通过使压缩图像变形来生成派生视图,并将其传递到下一步,在该步骤中,通过后照明模拟方法添加照明以生成最终图像。它有两个明显的优点。首先,它可以从多个样本图像中实时生成变形图像。其次,它在最终图像中添加了模拟阴影,不仅改善了人造场景的真实性,而且实现了真实场景和人造场景的完美结合。!11

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