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Dynamic registration of an optical see-through HMD into a wide field-of-view rotorcraft flight simulation environment

机译:将光学透明HMD动态注册到宽视场旋翼飞机飞行模拟环境中

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To overcome the challenge of helicopter flight in degraded visual environments, current research considers head-mounted displays with 3D-conformal (scene-linked) visual cues as most promising display technology. For pilot-in-the-loop simulations with HMDs, a highly accurate registration of the augmented visual system is required. In rotorcraft flight simulators the outside visual cues are usually provided by a dome projection system, since a wide field-of-view (e.g. horizontally > 200° and vertically > 80°) is required, which can hardly be achieved with collimated viewing systems. But optical see-through HMDs do mostly not have an equivalent focus compared to the distance of the pilot's eye-point position to the curved screen, which is also dependant on head motion. Hence, a dynamic vergence correction has been implemented to avoid binocular disparity. In addition, the parallax error induced by even small translational head motions is corrected with a head-tracking system to be adjusted onto the projected screen. For this purpose, two options are presented. The correction can be achieved by rendering the view with yaw and pitch offset angles dependent on the deviating head position from the design eye-point of the spherical projection system. Furthermore, it can be solved by implementing a dynamic eye-point in the multi-channel projection system for the outside visual cues. Both options have been investigated for the integration of a binocular HMD into the Rotorcraft Simulation Environment (ROSIE) at the Technische Universitaet Muenchen. Pros and cons of both possibilities with regard on integration issues and usability in flight simulations will be discussed.
机译:为了克服在退化的视觉环境中直升飞机飞行的挑战,当前的研究认为具有3D保形(场景链接)视觉提示的头戴式显示器是最有前途的显示技术。对于使用HMD进行的先导回路仿真,需要高度精确地记录增强视觉系统。在旋翼飞行器飞行模拟器中,外部视觉提示通常由圆顶投影系统提供,因为需要较宽的视场(例如,水平> 200°,垂直> 80°),而使用准直观察系统很难做到这一点。但是,与飞行员的眼点位置到曲面屏幕的距离相比,光学透明的HMD大多没有相同的焦点,这也取决于头部的运动。因此,已经实现了动态聚散校正以避免双目视差。此外,即使是很小的平移头部运动,也能通过头部跟踪系统校正视差误差,从而将其调整到投影屏幕上。为此,提出了两种选择。可以通过从偏航和俯仰偏移角度渲染视图来实现校正,该偏移角度取决于从球形投影系统的设计视点偏离头部的位置。此外,可以通过在外部视觉提示的多通道投影系统中实现动态视点来解决。慕尼黑工业大学已经研究了将双目HMD集成到Rotorcraft仿真环境(ROSIE)中的两种方法。将讨论在集成问题和飞行模拟的可用性方面这两种可能性的利弊。

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