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Communication of Digital Cultural Heritage in Public Spaces by the Example of Roman Cologne

机译:以罗马科隆为例的公共空间数字文化遗产的传播

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The communication of cultural heritage in public spaces such as museums or exhibitions, gain more and more importance during the last years. The possibilities of interactive 3D applications open a new degree of freedom beyond the mere presentation of static visualizations, such as pre-produced video or image data. A user is now able to directly interact with 3D virtual environments that enable the depiction and exploration of digital cultural heritage artifacts in real-time. However, such technology requires concepts and strategies for guiding a user throughout these scenarios, since varying levels of experiences within interactive media can be assumed. This paper presents a concept as well as implementation for communication of digital cultural heritage in public spaces, by example of the project Roman Cologne. It describes the results achieved by an interdisciplinary team of archaeologists, designers, and computer graphics engineers with the aim to virtually reconstruct an interactive high-detail 3D city model of Roman Cologne.
机译:在过去的几年中,在博物馆或展览馆等公共场所进行文化遗产的交流越来越重要。交互式3D应用程序的可能性开辟了新的自由度,而不仅仅是静态可视化效果的呈现,例如预先生成的视频或图像数据。用户现在可以直接与3D虚拟环境进行交互,从而可以实时描绘和探索数字文化遗产文物。然而,由于可以假定交互式媒体内的体验水平不同,因此这种技术需要用于在所有场景中指导用户的概念和策略。本文以罗曼·科隆(Roman Cologne)项目为例,介绍了在公共场所传播数字文化遗产的概念以及实现方法。它描述了一个由考古学家,设计师和计算机图形工程师组成的跨学科团队所实现的结果,旨在虚拟地构建罗马科隆的交互式高细节3D城市模型。

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