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A Situated Game for Autistic Children Learning Activities of Daily Living

机译:自闭症儿童学习日常生活活动的情境游戏

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摘要

Daily living skills are difficult for autistic children to learn because they have low motivation in learning new things. Some research has developed virtual environment to assist parents and teachers teaching autistic children daily living skills, educators still need to spend a lot of time in preparing personalized and more realistic tasks for children to practice. This research designs an activity generation mechanism by measuring activity's weight with fuzzy theory and rough set's help. Based on the activity generation mechanism and weight measurement, a Flash-based situated game is developed for providing autistic children personalized and non-repeated practices of activities of daily living. An evaluation plan of the pilot for verifying the effectiveness of the game and gathering the users' (include teachers, parents, and the autistic children) perceptions toward the game and the game-play is designed.
机译:自闭症儿童难以学习日常生活技能,因为他们学习新事物的动力很低。一些研究已经开发了虚拟环境来帮助父母和老师教自闭症儿童日常生活技能,但教育工作者仍然需要花费大量时间来准备个性化,更现实的任务供儿童练习。本研究通过模糊理论和粗糙集的帮助,通过测量活动的权重来设计活动产生机制。基于活动生成机制和体重测量,开发了一个基于Flash的情境游戏,用于为自闭症儿童提供个性化和非重复性的日常生活活动。设计了一个飞行员评估计划,以验证游戏的有效性并收集用户(包括老师,父母和自闭症儿童)对游戏和游戏玩法的看法。

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