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Machine-Made Puzzles and Hand-Made Puzzles

机译:机器拼图和手工拼图

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Originally puzzles were not for recreation, but serious questions you might be killed if you couldn't solve them. But in modern times, puzzles had become a sort of recreation, decreasing the seriousness and religiousness gradually. Now, the 'rule creators' of puzzles began to attract notice. I, as a rule creator, published a book, Kyoto University Student, Higashida's Puzzles. I'll show several puzzle examples from my inventions. In the puzzle world, the importance of not only making problems but also inventing rules has been insisted. But, unless the mass-producing system of the new rule puzzle is constituted, the rule will disappear at once. It is usually hard to remake puzzles into computer games or videogames. But the puzzle world, where new rules are created in succession, shouldn't be left behind the times.
机译:最初,难题不是为了娱乐,而是严重的问题,如果您不能解决,则可能会被杀死。但是在现代,难题已成为一种娱乐,逐渐降低了其严肃性和宗教性。现在,难题的“规则创造者”开始引起人们的注意。我作为规则创作者出版了《京都大学的学生,东田之谜》一书。我将展示一些发明中的难题示例。在拼图世界中,一直坚持不仅要制造问题而且要发明规则的重要性。但是,除非构成新规则拼图的批量生产系统,否则该规则将立即消失。通常很难将拼图重新制作成计算机游戏或电子游戏。但是,不应一而继地创造新规则的难题世界。

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