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An Interactive, Generative Punch and Judy Show Using Institutions, ASP and Emotional Agents

机译:使用机构,ASP和情感代理进行互动式,生成式打孔和朱迪表演

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Using Punch and Judy as a story domain, we describe an interactive puppet show, where the flow and content of the story can be influenced by the actions of the audience. As the puppet show is acted out, the audience reacts to events by cheering or booing the characters. This affects the agents' emotional state, potentially causing them to change their actions, altering the course of the narrative. An institutional normative model is used to constrain the narrative so that it remains consistent with the Punch and Judy canon. Through this vignette of a socio-technical system (STS), comprising human and software actors, an institutional model - derived from narrative theory - and (simplistic) technological interaction artifacts, we begin to be able to explore some of the issues that can arise in STS through the prism of the World-Institution-Technology (WIT) model.
机译:使用Punch和Judy作为故事域,我们描述了一个交互式木偶剧,其中故事的流向和内容可能会受到观众行为的影响。在表演木偶戏时,观众会通过欢呼或嘘嘘角色来对事件做出反应。这会影响代理人的情绪状态,可能导致他们改变其行为,从而改变叙述的过程。机构规范模型用于约束叙述,以使其与Punch and Judy规范保持一致。通过这个由人和软件参与者组成的社会技术系统(STS)的插图,从叙事理论派生的体制模型以及(简单的)技术交互工件,我们开始能够探索可能出现的一些问题通过世界机构技术(WIT)模式的视角来研究STS。

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