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Sea Surface Simulation for Testing of Multiband Imaging Sensors

机译:用于多波段成像传感器测试的海面仿真

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摘要

Present systems simulate sea surfaces either in the visible or in the IR band. A physics based 3D simulation of sea surfaces for the calculation of images for multiband cameras is presented here. Dynamic sea surfaces, composed of smooth wind-driven gravity waves, are generated by means of time dependent statistical models. In addition, choppy waves are modeled to improve the realism of the rough sea. The appearance of the sea in the visible and thermal bands is modeled. Sea surface radiance in the IR band is calculated with respect to the reflected sky radiance and the emitted sea surface radiance. Sun glint simulations in the visible and IR are presented. Polarization effects were incorporated to enhance the physical realism. As an example for an application a real-time animation of a sea surface with floating foreground objects is shown. The simulated images of the sea surface are in good accordance with real images.
机译:当前的系统在可见光或红外波段模拟海面。这里介绍了基于物理的海面3D模拟,用于计算多波段摄像机的图像。由依赖于时间的统计模型生成由光滑的风力引力波组成的动态海面。此外,还对波涛起伏进行了建模,以改善波涛汹涌的大海的真实感。对可见光带和热能带中的海洋外观进行了建模。红外波段的海面辐射是根据反射的天空辐射和发射的海面辐射计算的。介绍了可见光和红外中的太阳闪光模拟。合并了极化效应以增强物理逼真度。作为应用程序的示例,显示了具有浮动前景对象的海面的实时动画。海面的模拟图像与真实图像非常吻合。

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