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An Exploration of Vehicle-Terrain Interaction in IR Synthetic Scenes

机译:红外合成场景中的车辆与地面相互作用的探索

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摘要

IR synthetic scene fidelity improves with each leap ahead in computing capability. Military training, in particular, is reaping the benefits from each improvement in rendering fidelity and speed. However, in order for these synthetic scenes to be useful for signature virtual prototyping or laboratory observer trials, a particularly challenging aspect still needs to be addressed. Synthetic scenes need to have the ability to include robust physically reasonable active source prediction models for vehicles and to include physically reasonable interaction of vehicles with the terrain. Ground heating from exhaust, radiative heating and reflections between the vehicle and terrain, and tracks left on the terrain are just some examples of desired capabilities. For determining the performance of signature treatments, the effects must be more than artistic renderings of vehicle terrain interaction, but physically representative enough to make engineering determinations. This paper will explore the results of a first phase study to include MuSES targets in an existing IR synthetic scene program and the inclusion of exhaust impingement on the terrain.
机译:红外合成场景保真度随着计算能力的每一次飞跃而提高。尤其是军事训练,从提高保真度和速度方面的每项改进中都可以受益。但是,为了使这些合成场景可用于签名虚拟原型设计或实验室观察员试验,仍然需要解决一个特别具有挑战性的方面。合成场景需要具有包括针对车辆的鲁棒的,物理上合理的主动源预测模型,以及包括车辆与地形上的物理上合理的交互的能力。废气产生的地热,辐射热以及车辆与地形之间的反射以及地形上留下的轨迹只是所需功能的一些示例。为了确定签名处理的效果,效果必须不仅限于车辆地形交互作用的艺术效果,而且要在物理上足以代表工程决策。本文将探索第一阶段研究的结果,以将MuSES目标包括在现有的IR综合场景程序中,并包括对地形的排气撞击。

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