首页> 外文会议>Conference on modeling and simulation for military operations IV; 20090415-16; Orlando, FL(US) >Generation of Large Scale Urban Environments to Support Advanced Sensor and Seeker Simulation
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Generation of Large Scale Urban Environments to Support Advanced Sensor and Seeker Simulation

机译:生成大规模城市环境以支持高级传感器和搜索器仿真

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One of the key aspects for the design of a next generation weapon system is the need to operate in cluttered and complex urban environments. Simulation systems rely on accurate representation of these environments and require automated software tools to construct the underlying 3D geometry and associated spectral and material properties that are then formatted for various objective seeker simulation systems. Under an Air Force Small Business Innovative Research (SBIR) contract, we have developed an automated process to generate 3D urban environments with user defined properties. These environments can be composed from a wide variety of source materials, including vector source data, pre-existing 3D models, and digital elevation models, and rapidly organized into a geo-specific visual simulation database. This intermediate representation can be easily inspected in the visible spectrum for content and organization and interactively queried for accuracy. Once the database contains the required contents, it can then be exported into specific synthetic scene generation runtime formats, preserving the relationship between geometry and material properties. To date an exporter for the Irma simulation system developed and maintained by AFRL/Eglin has been created and a second exporter to Real Time Composite Hardbody and Missile Plume (CHAMP) simulation system for real-time use is currently being developed. This process supports significantly more complex target environments than previous approaches to database generation. In this paper we describe the capabilities for content creation for advanced seeker processing algorithms simulation and sensor stimulation, including the overall database compilation process and sample databases produced and exported for the Irma runtime system. We also discuss the addition of object dynamics and viewer dynamics within the visual simulation into the Irma runtime environment.
机译:下一代武器系统设计的关键方面之一是需要在杂乱而复杂的城市环境中操作。仿真系统依赖于这些环境的精确表示,并且需要自动化的软件工具来构建基础的3D几何图形以及相关的光谱和材料属性,然后针对各种物镜搜索器仿真系统对其进行格式化。根据空军小型企业创新研究(SBIR)合同,我们开发了一种自动化流程来生成具有用户定义属性的3D城市环境。这些环境可以由多种源材料组成,包括矢量源数据,预先存在的3D模型和数字高程模型,并可以快速组织到特定于地理位置的视觉模拟数据库中。可以轻松地在可见光谱中检查此中间表示的内容和组织,并以交互方式查询其准确性。一旦数据库包含所需的内容,就可以将其导出为特定的合成场景生成运行时格式,从而保留几何形状和材质属性之间的关系。迄今为止,已经创建了由AFRL / Eglin开发和维护的Irma模拟系统的出口商,目前正在开发第二种实时使用的实时复合硬体和导弹羽流(CHAMP)模拟系统的出口商。与以前的数据库生成方法相比,此过程支持的目标环境要复杂得多。在本文中,我们描述了用于高级搜索程序处理算法仿真和传感器刺激的内容创建功能,包括总体数据库编译过程以及为Irma运行时系统生成和导出的示例数据库。我们还将讨论在可视化模拟中将对象动态和查看器动态添加到Irma运行时环境中的方法。

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