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Extremely Distributed Media Processing

机译:极度分布式媒体处理

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摘要

The Object-Based Media Group at the MIT Media Laboratory is developing robust, self-organizing programming models for dense ensembles of ultra-miniaturized computing nodes which are deployed by the thousands in bulk fashion, e.g. embedded into building materials. While such systems potentially offer almost unlimited computation for multimedia purposes, the individual devices contain tiny amounts of memory, lack explicit addresses, have wireless communication ranges only in the range of millimeters to centimeters, and are expected to fail at high rates. An unorthodox approach to handling of multimedia data is required in order to achieve useful, reliable work in such an environment. We describe the hardware and software strategies, and demonstrate several examples showing the processing of images and sound in such a system.
机译:麻省理工学院媒体实验室的基于对象的媒体小组正在为超小型计算节点的密集集合开发健壮的,自组织的编程模型,该模型由成千上万的成批部署,例如嵌入到建筑材料中。尽管这样的系统可能为多媒体目的提供几乎无限的计算,但是各个设备包含的内存量很少,缺少显式地址,无线通信范围仅在毫米到厘米的范围内,并有望以高速率失败。为了在这种环境中实现有用,可靠的工作,需要一种非常规的多媒体数据处理方法。我们描述了硬件和软件策略,并演示了几个示例,展示了在这种系统中图像和声音的处理。

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