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Fast Extraction of BRDFs and Material Maps from Images

机译:从图像中快速提取BRDF和材质贴图

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The high dimensionality of the BRDF makes it difficult to use measured data for hardware rendering. Common solutions to overcome this problem include expressing a BRDF as a sum of basis functions or factorizing it into several functions of smaller dimensions which can be sampled into a texture. In this paper we will focus on homomorphic factorization, which can be accelerated by preinverting, the constraint matrix if the sampling pattern and the layout of the samples in the representation are fixed. Applying the preinverted constraint matrix is very fast and can be used to calculate factorization and material maps at interactive rates. We use this to derive shaders from painted examples. The technique presented in this paper allows interactive definition of materials, and, although based on physical parameters, this method can realize a variety of non-photorealistic effects.
机译:BRDF的高维度使其难以将测量数据用于硬件渲染。克服此问题的常见解决方案包括将BRDF表示为基本函数的总和,或将其分解为较小尺寸的多个函数,然后将其采样到纹理中。在本文中,我们将集中讨论同态分解,如果表示中的采样模式和样本的布局固定,则可以通过预反转约束矩阵来加速同构分解。应用预倒置的约束矩阵非常快,可用于以交互速率计算因式分解和材料图。我们使用它从绘制的示例派生着色器。本文介绍的技术允许交互式定义材料,尽管基于物理参数,但该方法可以实现各种非照片级的效果。

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