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Using a Wizard of Oz study to inform the design of SenToy

机译:使用绿野仙踪研究来指导SenToy的设计

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摘要

We describe the design of an affective control interface, SenToy, a doll with sensors that allows users to control their avatars in an adventure game. A Wizard of Oz study was used early in the design process to find the best relationship between user movements of SenToy and the resulting affective expressions and movements of their avatar on the screenon the screen. The results from the study showed that there are behaviors and gestures that most users will easily pick up to express emotions. It told us which dimensions of movements (distance to screen, movements of limbs, etc.) that work most easily will be picked up by users. We describe in what way the results from the study have affected the design of the SenToy and the hardware requirements. Wizard of Oz studies have previously been used for natural language interface and intelligent agent design and we show that it can also be used in the domain of affective input-device design.
机译:我们描述了情感控制界面SenToy的设计,SenToy是一个带有传感器的玩偶,允许用户在冒险游戏中控制其化身。在设计过程的早期,进行了绿野仙踪研究,以发现用户在SenToy的移动与其在屏幕上的屏幕上所产生的情感表达和化身之间的最佳关系。这项研究的结果表明,大多数用户会轻易采取某些行为和手势来表达情绪。它告诉我们最容易进行的动作尺寸(到屏幕的距离,四肢的动作等)将由用户选择。我们描述了研究结果以何种方式影响了SenToy的设计和硬件要求。绿野仙踪研究先前已用于自然语言界面和智能代理设计,并且我们证明了它也可以用于情感输入设备设计领域。

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