首页> 外文会议>Conference on Designing Interactive Systems(DIS 2002); 20020625-20020628; London; GB >Improving the Design of Business and Interactive System Concepts in a Digital Business Consultancy
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Improving the Design of Business and Interactive System Concepts in a Digital Business Consultancy

机译:在数字业务咨询中改进业务和交互系统概念的设计

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It is commonly acknowledged that the design of interactive systems requires involvement of multiple disciplines [e.g., 1,13], and firms galore claim to employ a multidisciplinary process. Though there is increasing similarity among the nature of the disciplines different firms involve in the process, the extent of integration of those multiple disciplines in the work - the extent to which they work together - varies greatly in practice. It is also increasingly acknowledged that the design of interactive systems should be "user-centered" (or some variation on that term, e.g., human-centered, goal-directed,...), and firms galore claim to employ a "user-centered" process. But the extent to which that claim is true varies greatly in practice, and numerous attempts have been made in numerous organizations at increasing the extent to which it is true - attempts often perceived to be hindered by claims for a need for the process to be both faster and cheaper. This paper describes two efforts at significantly increasing the extent to which design was user-centered via thorough involvement of multiple disciplines in early user research and in the synthesis of the findings and their application to design activities, including the design of business strategy. In one case, involved parties were all employees of an e-business consultancy attempting to develop a business venture in-house involving the management and use of personal media by both consumers and businesses. In a second case (which followed the first), involved parties also included members of a client organization - a FORTUNE 100 business - for which the consultancy was working to develop initial strategies and designs for improving internal collaboration and knowledge management. In both cases, little time and money existed for the work, and most participants had never before employed the introduced activities. We describe what we did and why, and how well what we did worked. Particularly interesting were the affects of organizational culture and politics on success, both during the projects and on long-term adoption of a more collaborative, user-centered process.
机译:通常认为,交互系统的设计需要涉及多个学科[例如,1,13],并且豪门公司声称采用了多学科过程。尽管不同公司在此过程中涉及的学科性质之间的相似性在不断提高,但在实践中,这些多个学科在工作中的整合程度(它们共同工作的程度)却相差很大。人们也越来越认识到,交互式系统的设计应以“以用户为中心”(或该术语的某些变体,例如以人为中心,以目标为导向等),并且公司大肆宣称要雇用“用户”。中心”的过程。但是,在实践中,该要求成立的程度存在很大差异,并且在许多组织中进行了许多尝试,以提高其正确程度​​-常常认为要求同时存在该过程的要求受到主张的阻碍。更快,更便宜。本文描述了两项努力,即通过使多个学科完全参与早期用户研究以及研究结果的合成及其在设计活动中的应用,包括业务策略的设计,来显着提高以用户为中心的设计的程度。在一个案例中,涉及方是一家电子商务咨询公司的所有雇员,他们试图在内部开发一家商业企业,涉及消费者和企业对个人媒体的管理和使用。在第二种情况下(在第一种情况之后),参与方还包括客户组织的成员(《财富》 100强企业),咨询公司正在为此努力制定初步战略和设计,以改善内部协作和知识管理。在这两种情况下,工作时间和金钱都很少,而且大多数参与者从未从事过引进的活动。我们描述了我们所做的事情,原因以及所做的工作。特别有趣的是组织文化和政治对项目成功期间以及长期采用以用户为中心的更具协作性的过程的成功产生的影响。

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