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Beyond the locus of spectrally pure colors

机译:超越光谱上纯净的色彩

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摘要

The spectrum locus of a CIE chromaticity diagram defines the boundary within which all physically realizable color stimuli must fall. While that is a physical and mathematical reality that cannot be violated, it is possible to create colors that appear as if they were produced by physically impossible stimuli. This can be accomplished through careful control of the viewing conditions and states of adaptation. This paper highlights the importance of considering color appearance issues in the design of displays and specification of color gamuts and illustrates how the perceived color gamut can be manipulated significantly through the relationship between white-point and primary luminance levels without changing the chromaticity gamut of a display system. Using a color appearance model, such as CIECAM02, display color gamuts can be specified in perceptual terms such as lightness, chroma, brightness, and colorfulness rather than in strictly physical terms of the stimuli that create these perceptions. Examination of these perceptual gamuts, and their relationships to the viewing conditions, allows demonstration of the possibility of producing display gamuts that appear to reach beyond the locus of pure spectral colors when compared with typical display setups.
机译:CIE色度图的光谱轨迹定义了所有物理可实现的颜色刺激必须落入的边界。虽然这是不容侵犯的物理和数学现实,但可以创建看起来好像是由物理上不可能的刺激产生的颜色。这可以通过仔细控制观看条件和适应状态来实现。本文强调了在显示器的设计和色域规范中考虑颜色外观问题的重要性,并说明了如何通过白点和主亮度水平之间的关系来显着地操纵感知的色域,而又不改变显示器的色域。系统。使用颜色外观模型(例如CIECAM02),可以用诸如亮度,色度,亮度和色彩之类的感知术语来指定显示色域,而不是严格按照物理上会产生这些感知的刺激来指定显示色域。对这些知觉色域及其与观看条件的关系的检查,可以证明产生与典型显示设置相比似乎超出纯光谱色轨迹的显示色域的可能性。

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