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Exploiting Quaternion PCA in Virtual Character Motion Analysis;

机译:在虚拟角色运动分析中利用四元数PCA;

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摘要

Animating virtual human-like characters has been a challenge in computer graphics for many years. Until now no single technique exists which addresses all of the arising problems. This paper presents a short overview of the methods and directions that were taken around the world to develop a solution to the subject. Following that, the paper concentrates on example-based algorithms and statistical analysis of the virtual character motion recorded using motion capture class devices or hand-made animations. The application of PCA technique on joint orientation correlations is introduced and two approaches to the crucial issue of quaternion linearization are compared with experimental results given for each of them. Then the summary of current state of research is provided and conclusions and future work possibilities are discussed.
机译:多年来,动画化类人虚拟人物一直是计算机图形学中的挑战。到目前为止,还没有一种技术可以解决所有出现的问题。本文简要概述了为解决该问题而在世界范围内采取的方法和方向。接下来,本文重点介绍基于示例的算法以及使用运动捕捉类设备或手工动画记录的虚拟角色运动的统计分析。介绍了PCA技术在关节方向相关性中的应用,并比较了解决四元数线性化这一关键问题的两种方法,并分别给出了各自的实验结果。然后总结了研究的现状,并讨论了结论和未来的工作可能性。

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