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Phys-Sketch: Sketching 3D Dynamic Objects in Immersive Virtual Reality

机译:物理草图:在沉浸式虚拟现实中绘制3D动态对象

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Sketching was traditionally a 2D task. Even when the new generation of VR devices allowed to sketch in 3D, the drawn models remained essentially static representations. In this paper, we introduce a new physics-inspired sketching technique built on the top of Position-based Dynamics to enrich the 3D drawings with dynamic behaviors. A particle-based method allows interacting in real time with a wide range of materials including fluids, rigid bodies, soft bodies and clothes. Users can interact with the dynamic sketches and sculpt them while they move, deform and fall. We analyze the expressiveness of the system from the regard of two experienced artists. Thus, this paper also gives a starting point to move towards an improved generation of physics-enabled sketching applications.
机译:传统上,草图绘制是2D任务。即使新一代的VR设备允许以3D草图绘制,绘制的模型也基本上保持静态表示。在本文中,我们介绍了一种新的基于物理的素描技术,该技术建立在基于位置的动力学之上,以丰富3D图纸的动态行为。基于粒子的方法可以与各种材料进行实时交互,包括流体,刚体,软体和衣服。用户可以与动态草图互动,并在它们移动,变形和跌落时对其进行雕刻。我们从两位经验丰富的艺术家的角度来分析系统的表现力。因此,本文也提供了一个起点,以朝着改进的启用物理的素描应用程序的方向发展。

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