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Persistent Homology for 3D Reconstruction Evaluation

机译:持续同源性用于3D重建评估

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Space or voxel carving is a non-invasive technique that is used to produce a 3D volume and can be used in particular for the reconstruction of a 3D human model from images captured from a set of cameras placed around the subject. In [1], the authors present a technique to quantitatively evaluate spatially carved volumetric representations of humans using a synthetic dataset of typical sports motion in a tennis court scenario, with regard to the number of cameras used. In this paper, we compute persistent homology over the sequence of chain complexes obtained from the 3D outcomes with increasing number of cameras. This allows us to analyze the topological evolution of the reconstruction process, something which as far as we are aware has not been investigated to date.
机译:空间或体素雕刻是一种非侵入性技术,用于产生3D体积,并且尤其可用于从从放置在对象周围的一组摄像机捕获的图像重建3D人体模型。在[1]中,作者提出了一种技术,可以根据网球场场景中使用的典型运动运动的合成数据集,定量评估人在空间上雕刻的体积表示,该技术涉及所使用的摄像头数量。在本文中,随着摄像机数量的增加,我们计算了从3D结果获得的链复合物序列的持久同源性。这使我们能够分析重建过程的拓扑演变,据我们所知,迄今为止尚未对此进行研究。

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