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Shadow rendering for improved volumetric visualization in real time 4D-OCT

机译:阴影渲染可改善实时4D-OCT的体积可视化

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Progress in swept source laser technology and graphics processing unit (GPU) realized live volumetric OCT (4D-OCT).Shadowing is one of advanced rendering techniques to add more realistic spatial comprehension to objects in space. Wedeveloped and implemented a shadow extended ray casting technique to be applied for real time 4D-OCT, using both aSS-OCT and SD-OCT. Our results show that the shadow extended ray casting technique achieves greater threedimensionalityin volumetric data through self-shadowing, and also improves depth perception of objects in spacebecause of planar shadows projected onto a surface. The shadowing algorithm was implemented using texture memoryof the GPU, which achieves surgeon-interactive surgical guidance of ophthalmic microsurgery.
机译:扫频激光技术和图形处理单元(GPU)的进步实现了实时体积OCT(4D-OCT)。\ r \ nShadowing是一种高级渲染技术,可以为空间中的对象添加更逼真的空间感。我们\ a \ r \ nSS-OCT和SD-OCT共同开发并实施了阴影扩展射线投射技术,以应用于实时4D-OCT。我们的结果表明,阴影扩展射线投射技术可通过自阴影化实现更大的三维\ r \ n体积数据,并且由于将平面阴影投影到表面上而还改善了空间中对象的深度感知\ r \ n。阴影算法是使用GPU的纹理内存实现的,可实现眼科显微手术的外科医生互动式手术指导。

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