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The research about the quick algorithm of subtracting the DTM

机译:DTM相减的快速算法研究

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There is some relationship between the Digital Surface Model (DSM) and the Digital Terrain Model (DTM). The contents they express are relative: DSM expresses the height we focus on about the surface of the ground, including the terrain and the objects on it, and DTM only gives the height of the terrain excluding the objects above it. DSM have the information of DTM, therefore it provides us a chance to subtract the DTM from the DSM. Mathematical morphology is a new method applied to Imagery processing and pattern recognition fields. It provides an effective method of subtracting DTM from DSM. But in practical application, the original calculations of these two are in low efficiency. Especially when it comes to a large template or huge block data, the computation speed can be a very headache question. This paper is studying the implementing process of the Open and the Close operators, especially the Erode and the Dilate calculations. Then we have developed two kinds of quick algorithms, which are aim to avoid the repeated calculation, and to enhance the efficiency sharply. The step of the two operations also should be refined, while the disposals are different from each other depending on the distinct configuration of these two kinds of algorithms.
机译:数字表面模型(DSM)和数字地形模型(DTM)之间存在某些关系。它们表示的内容是相对的:DSM表示我们关注的地面高度,包括地形和地面上的物体,而DTM仅给出了不包括其上方物体的地形高度。 DSM具有DTM的信息,因此它为我们提供了从DSM中减去DTM的机会。数学形态学是一种应用于图像处理和模式识别领域的新方法。它提供了一种从DSM中减去DTM的有效方法。但是在实际应用中,这两者的原始计算效率较低。特别是对于大型模板或巨大的块数据,计算速度可能是一个非常头疼的问题。本文正在研究Open和Close运算符的实现过程,尤其是Erode和Dilate计算。然后我们开发了两种快速算法,其目的是避免重复计算,并大幅提高效率。这两种操作的步骤也应加以改进,但根据这两种算法的不同配置,处理方式彼此不同。

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