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Real-time Brain Assessment for Adaptive Virtual Reality Game : a Neurofeedback Approach

机译:自适应虚拟现实游戏的实时大脑评估:一种神经反馈方法

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Humans' cognitive and affective states are constantly subject to regular and sudden changes. The origins of these changes are multiple and unpredictable. Virtual Reality (VR) game environments could represent an immersive unconstrained experimental context in which game designers could control a wide range of parameters that act on these states. In this paper, we propose to track and adapt to individuals' frustration and excitement levels in real time while interacting with a VR environment. We developed "AmbuRun", a VR game designed to modify the speed and the difficulty in real time. A neural agent was created to control these parameters within the game using an intervention strategy that was intended to induce appropriate modifications of the players 'excitement and frustration level. An experimental study involving 20 participants was conducted to evaluate our neurofeedback approach. Results showed that intelligent control through neurofeedback of speed and difficulty affected excitement and frustration before and after the agent action.
机译:人类的认知和情感状态不断地有规律和突然的变化。这些变化的根源是多重且不可预测的。虚拟现实(VR)游戏环境可以代表沉浸式无限制的实验环境,游戏设计师可以在其中控制作用于这些状态的各种参数。在本文中,我们建议在与VR环境交互时,实时跟踪和适应个人的沮丧和兴奋程度。我们开发了旨在实时更改速度和难度的VR游戏“ AmbuRun”。使用干预策略创建了一种神经媒介来控制游戏中的这些参数,该策略旨在引起玩家兴奋和沮丧程度的适当改变。进行了一项涉及20名参与者的实验研究,以评估我们的神经反馈方法。结果表明,通过神经反馈速度和困难进行智能控制会影响代理动作前后的兴奋和沮丧。

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