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USING PRODUCT ARCHAEOLOGY TO EMBED CONTEXT IN ENGINEERING DESIGN

机译:在工程设计中将产品考古学应用于嵌入式环境

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Many engineering departments often struggle with meeting "the broad education necessary to understand the impact of engineering solutions in a global, economic, environmental, and societal context" (outcome h) that is required by ABET. The already packed curricula provide few opportunities to offer meaningful experiences to address this outcome, and most departments relegate this requirement to an early cornerstone or later capstone design experience as a result, making these courses an ineffective "catch all" for many ABET requirements. We address this issue by using the paradigm of product archaeology, defined as the process of reconstructing the lifecycle of a product - the customer requirements, design specifications, and manufacturing processes used to produce it - to understand the decisions that led to its development. By considering products as designed artifacts with a history rooted in their development, we embed context as a central component in developing design solutions. Specifically, in our work we have implemented several approaches to integrate contextual thinking into a senior level engineering design course. Following Kolb's model of experiential learning and an instructional framework adapted for product archaeology (inclusive of evaluate-explain-prepare-excavate activities) we have restructured the course to embed specific and targeted reflection, dissection, and analysis activities so that students teams effectively address the global, economic, environmental, and societal factors in their design solutions. This paper provides the theoretical framework of our instructional approach, describes the specific instructional activities we implemented, and results from our pre and post survey assessments that describe the impact on students' understanding of contextual as well engineering design topics.
机译:许多工程部门常常在努力满足ABET要求的“了解全球,经济,环境和社会环境中工程解决方案的影响所必需的广泛教育”(成果h)。已经打包的课程提供了很少的机会来提供有意义的经验来解决此问题,因此大多数部门将这一要求放到了早期的基石或后来的顶盖设计经验中,从而使这些课程对于许多ABET要求都无效。我们通过使用产品考古学范式解决此问题,定义为重建产品生命周期的过程-客户要求,设计规格和生产产品的制造过程-了解导致产品开发的决策。通过将产品视为具有开发历史的设计工件,我们将上下文作为开发设计解决方案的重要组成部分。具体来说,在我们的工作中,我们已经实现了几种将上下文思维整合到高级工程设计课程中的方法。遵循Kolb的体验式学习模型和适用于产品考古学的教学框架(包括评估,解释,准备,挖掘活动),我们对课程进行了重组,以嵌入特定的和针对性的反思,解剖和分析活动,以便学生团队有效地应对设计解决方案中的全球,经济,环境和社会因素。本文提供了我们教学方法的理论框架,描述了我们实施的具体教学活动,以及调查前和调查后评估的结果,这些评估描述了对学生理解上下文以及工程设计主题的影响。

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