首页> 外文会议>ASME 5th annual dynamic systems and control division conference and JSME 11th motion and vibration conference 2012 >QUANTIZED CONTROL OF COMPLIANT CELLULAR ACTUATOR ARRAYS FOR BIOLOGICAL MOVEMENT GENERATION
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QUANTIZED CONTROL OF COMPLIANT CELLULAR ACTUATOR ARRAYS FOR BIOLOGICAL MOVEMENT GENERATION

机译:用于生物运动生成的柔性细胞致动器阵列的量化控制

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Human-like motion is characterized by a straight or slightly curved trajectory with a smooth, bell-shaped end-point velocity. In order to achieve such a human-like point-to-point reaching motion with a robot, the best approach would be to create an actuation system that mimics key aspects of the human actuation system, specifically the nervous and musculoskeletal systems. The actuator type selected for the robot must be compliant and form force-generating subunits, much like human skeletal muscle. A key feature of human motion is the presence of motor variability and consequent errors in task performance. This suggests some form of randomness in the neuromuscular system. Harris and Wolpert first presented the concept of signal dependent noise (SDN), in which motor variability is caused by noise that is linearly proportional to the magnitude of the motor command. This can be modeled as multiplicative noise in the system. A straightforward implementation of SDN in a robot would require the introduction of a Gaussian noise generator; however, this is not preferable from a hardware perspective because it requires additional componentry. Further, no such extraneous noise generator has been found in the biological system. Therefore, an alternative, biologically inspired method of introducing SDN into the system was needed. Floating point quantization (FPQ), a popular numbering scheme in digital communications, appeared as a viable option which mimics aspects of Henneman's size principle of motor unit recruitment. This paper presents a non-uniform recruitment method for compliant actuator arrays. FPQ results in larger deviations from the original signal as amplitude increases, in the same manner as SDN.
机译:类人运动的特征是笔直或略微弯曲的轨迹,具有平滑的钟形终点速度。为了用机器人实现这种类似于人的点对点到达运动,最好的方法是创建一种模仿人类驱动系统关键方面的驱动系统,特别是神经系统和肌肉骨骼系统。为机器人选择的执行器类型必须柔顺并形成力产生子单元,就像人的骨骼肌一样。人体运动的一个关键特征是运动变异性以及任务执行中的错误。这表明神经肌肉系统中存在某种形式的随机性。 Harris和Wolpert首先提出了信号相关噪声(SDN)的概念,其中电动机可变性是由与电动机命令的大小成线性比例的噪声引起的。可以将其建模为系统中的乘法噪声。要在机器人中直接实现SDN,就需要引入高斯噪声发生器。但是,从硬件角度来看,这是不理想的,因为它需要额外的组件。此外,在生物系统中没有发现这样的外来噪声发生器。因此,需要将SDN引入系统的另一种受生物学启发的方法。浮点量化(FPQ)是数字通信中一种流行的编号方案,它似乎是一种可行的选择,它模仿了Henneman招募机动单位的规模原则。本文提出了一种用于柔性执行器阵列的非均匀补充方法。 FPQ与SDN相同,随着幅度的增加,原始信号的偏差也更大。

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