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Surface-Independent Direct-Projected Augmented Reality

机译:与表面无关的直接投影增强现实

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摘要

Some issues on direct-projected augmented reality (DirectAR) are addressed: the projection may be geometrically distorted due to the non-planar surface (geometric distortion); the projection cannot be seen to user as intended because the position of the projector is not the same as that of the user's viewpoint (viewpoint-ignorant projection); the projection may be modulated by surface color (radiometric distortion); the projected area may not have uniform brightness when the projection is obliquely headed for the surface (uneven projection). We propose an integrated framework for handling all the problems. Experimental results demonstrate that the problems unavoidable in surface-indenendent DirectAR can he successfullv resolved.
机译:解决了有关直接投影增强现实(DirectAR)的一些问题:投影可能由于非平面表面而发生几何变形(几何变形);由于投影仪的位置与用户视点的位置不同(视点无视的投影),因此无法按预期看到投影。投影可以通过表面颜色(辐射畸变)进行调制;当投影斜向表面时(不均匀投影),投影区域的亮度可能不均匀。我们提出了一个综合框架来处理所有问题。实验结果表明,与表面无关的DirectAR不可避免的问题可以成功解决。

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