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Computing the Optimal Mixed Strategy for Various Ambush Games

机译:计算各种伏击游戏的最佳混合策略

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This paper studies a variety of ambush games in which one player must navigate between an origin and a destination, and the other player seeks to intercept and ambush him. These games include single-stage games, in which all decisions are made at the outset of the game, and multi-stage games, in which the second player may choose his ambush locations based on real-time updates of the first player's position. For both types of ambush games, methods are presented for efficiently computing the optimal mixed strategies for the first player to navigate between the origin and destination, so as to minimize the probability of being ambushed.
机译:本文研究了多种伏击游戏,其中一个玩家必须在起点和目的地之间导航,而另一个玩家则试图拦截并伏击他。这些游戏包括单阶段游戏和多阶段游戏,在单阶段游戏中,所有决定都是在游戏开始时做出的;在第二阶段,第二名玩家可以根据第一名玩家位置的实时更新来选择自己的伏击位置。对于两种类型的伏击游戏,都提出了有效地计算最佳混合策略的方法,以使第一个玩家在始发地和目的地之间导航,从而最大程度地降低了伏击的可能性。

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