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DEVELOPMENT OF A NETWORKED HAPTIC ENVIRONMENT IN VR TO FACILITATE COLLABORATIVE DESIGN USING VOXMAP POINTSHELL (VPS) SOFTWARE

机译:使用VOXMAP POINTSHELL(VPS)软件开发VR联网触觉环境以促进协同设计

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摘要

A networked virtual environment is a hardware and software system where people who are geographically dispersed over the world can interact with each other by sharing space, presence, and time. The goal of the work presented here is to develop methods to facilitate the use of force feedback, or haptic, devices within a networked virtual environment. Our research aims at investigating and constructing a networked haptic environment (NHE) over a non-dedicated channel for multiple users. The NHE consists of a local network between each haptic device and each virtual environment, as well as a global network linking all of the virtual environments. Position synchronization throughout the global network is accomplished using "Released-but-not-released" method (RNR) which allows computers with different performance capabilities to participate in the network without users experiencing inaccurate object motions. The networked virtual assembly application has been demonstrated using several haptic devices and several virtual environments, without a limitation on number of users or complexity of input models. Performance measures are examined and future work is outlined.
机译:联网的虚拟环境是一种硬件和软件系统,分布在世界各地的人们可以通过共享空间,状态和时间相互交流。本文提出的工作目标是开发一种方法,以促进在网络虚拟环境中使用力反馈或触觉设备。我们的研究旨在调查和构建用于多个用户的非专用通道上的网络触觉环境(NHE)。 NHE由每个触觉设备和每个虚拟环境之间的局域网以及链接所有虚拟环境的全局网络组成。使用“已发布但未发布”方法(RNR)可以实现整个全球网络的位置同步,该方法允许具有不同性能功能的计算机参与网络,而用户不会遇到不正确的对象运动。已使用几个触觉设备和几个虚拟环境演示了联网的虚拟装配应用程序,而没有限制用户数量或输入模型的复杂性。检查绩效指标并概述未来的工作。

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