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Stochastic Stability in Internet Router Congestion Games

机译:Internet路由器拥塞游戏中的随机稳定性

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Congestion control at bottleneck routers on the internet is a long standing problem. Many policies have been proposed for effective ways to drop packets from the queues of these routers so that network endpoints will be inclined to share router capacity fairly and minimize the overflow of packets trying to enter the queues. We study just how effective some of these queuing policies are when each network endpoint is a self-interested player with no information about the other players' actions or preferences. By employing the adaptive learning model of evolutionary game theory, we study policies such as Droptail, RED, and the greedy-flow-punishing policy proposed by Gao et al. [10] to find the stochastically stable states: the states of the system that will be reached in the long run.
机译:互联网瓶颈路由器上的拥塞控制是一个长期存在的问题。已经提出了许多策略来有效地从这些路由器的队列中丢弃数据包,从而使网络端点倾向于公平地共享路由器容量,并最大程度地减少试图进入队列的数据包的溢出。我们研究了当每个网络端点都是自私的参与者,而没有其他参与者的行为或偏好的信息时,这些排队策略的有效性。通过运用进化博弈论的自适应学习模型,我们研究了Droptail,RED等策略,以及Gao等人提出的贪婪惩罚流策略。 [10]找到随机稳定状态:从长远来看将达到的系统状态。

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